Showing posts with label MTG. Show all posts
Showing posts with label MTG. Show all posts

Modern / Legacy cards for Sale (PH only)

Press Ctrl+F (Type: the card name) to find the card you need.

For inquiries about the availability of the listed cards you may post a comment here or text me on my mobile number. The list will be updated atleast twice a week. Cards that are no longer listed are considered SOLD.

Card price will be TCG Mid (Average) x 40: http://shop.tcgplayer.com/magic


** CARD LIST **
Listed as: QTY / NAME 


1    All Is Dust
1    Baneslayer Angel
4    Blackmail (FOIL)
1    Blinding Angel (8th Ed)
1    Canopy Vista
4    Deathbringer Liege
1    Emeria, the Sky Ruin
1    Goblin King
3    Halimar Depths (WWK FOIL)
1    Isochron Scepter (DCI FOIL)
1    It That Betrays
1    Llanowar Wastes (10th Ed FOIL)
1    Llanowar Wastes (9th Ed FOIL)
2    Matter Reshaper
1    Mercadian Bazaar (FOIL)
4    Murkfiend Liege
2    Nimbus Maze
1    Phyrexian Arena
1    Ral Zarek
1    Rushwood Grove (FOIL)
1    Saprazzan Cove (FOIL)
2    Smallpox (M12 FOIL)
1    Staff of Nin (M13 FOIL)
1    Subterranean Hangar (FOIL)
1    Sunken Hollow (FOIL)
1    Sword of the Meek
2    The Rack (TimeSpiral)
1    Venser, Shaper Savant (Future Sight)
4    Vexing Devil


CONTACT INFORMATION:
CP:  (+63)917-801-7077
Send me a facebook message: https://www.facebook.com/dreamloneheart.88 

ONLINE ORDERS
Want to order cards online but don't have a credit card?
If I don't have the cards you need. I can assist you with ordering them online through www.abugames.com with a minimum order of $300 to avail of the free FEDEX shipping. No additional fees. All you need to pay is the total price of your order.

NOW AVAILABLE FOR MEETUPS
This is subject to my availability and can only be done on the following locations:
1. Ongkeco's Hobby Shop (Every Saturday 4pm onwards)
2. UP Ayala Technohub (Commonwealth Ave.)
3. Neutral Grounds (Centris)
*Outside of the meet-up locations mentioned above, SHIPPING OPTION will be offered.

PAYMENTS:
For MTG cards payments and reservation, I accept payments through BPI Bank Deposit or PayPal.
For PayPal payment the processing fee should be shouldered by the buyer.
Otherwise, all cards will be made available on an equal opportunity basis.

SHIPPING POLICY:
Local shipping (within Philippines) via WWWExpress or LBC.
Cards will be protected within hard case or bubble wrap.
Shipping fee is usually P150 only. However, this may vary depending on your preferred address and insurance value.
Combined shipping is accepted, to save on the shipping fee.
All packages can be tracked via their respective websites.
All purchases above 1000Php will be shipped for FREE.



For the card prices, you may verify them on the following sites:
  • http://store.tcgplayer.com/magic 
  • http://www.abugames.com/
  • http://www.cardkingdom.com/

MTG: Most lethal Infect deck (Modern)

Infect is an original ability for the Modern format and has no predecessors in previous formats, due to it combining tools from blocks spread across the entire spectrum of Modern legal sets.


This deck uses small and cheap creatures with Infect and powers them up with Blazing Shoal discarding a card like Reaper King or Progenitus to give the creature 11 power and win with a single swing due to Poison. To ensure a kill, it uses tutoring cards such as Plunge into Darkness or Spoils of the Vault, or to a lesser extent Summoner's Pact, as well as protection cards which are 0-1 mana in cost like Pact of Negation, Slaughter Pact, Gitaxian Probe and Inquisition of Kozilek.

The deck can kill as early as the second turn but is also risky to play as Spoils of the Vault can randomly kill the player on its own, and failure to successfully connect with the Shoaled creature will often result in game loss from failing to pay for a Pact card at the next upkeep. Slower variants, however, also exist.

The deck list:

Combo

4 Glistener Elf
4 Inkmoth Nexus
1 Vector Asp
4 Blazing Shoal
4 Progenitus
4 Reaper King

Tutoring

4 Plunge into Darkness
4 Spoils of the Vault

Utility

4 Inquisition of Kozilek
4 Gitaxian Probe
4 Pact of Negation
4 Slaughter Pact

Lands

4 Verdant Catacombs
4 Gemstone Mine
4 Llanowar Wastes
1 Overgrown Tomb
1 Forest
1 Swamp

Due to the lethality of this deck, Blazing Shoal was banned from the Modern format. :(

Other suggested articles:

MTG: Pure Angel Deck (Legacy Format)

I have been a huge fan of Magic The Gathering for a very long time and I've been collecting Angel creature cards. I collect them but couldn't seem to build a deck with my collection since they were so hard to cast an I didn't want to mix them with other creature types. Until this year when Avacyn Restored was released and I was able to put them together.
Below would be my build for an Angel Deck, It's not that strong for Type 1 but atleast I've got my collection put together in one mean deck.

Deck Title: Quicksilver Angels

Mainboard (60 Cards)


White (21)
1 Avacyn, Angel of Hope
1 Iona, Shield of Emeria
1 Linvala, Keeper of Silence
1 Herald of War
1 Akroma, Angel of Wrath
2 Reya Dawnbringer
2 Baneslayer Angel
2 Angel of Jubilation
1 Terminus
2 Blinding Angel
2 Oblivion Ring
3 Silence
2 Rebuff the Wicked

Blue (12)
4 Gitaxian Probe
4 Ponder
4 Mana Leak
Colorless (27)
5 Island
1 Platinum Angel
10 Plains
1 Runechanter's Pike
1 Isochron Scepter
4 Glacial Fortress
1 Emeria, the Sky Ruin
4 Quicksilver Amulet

Sideboard (15 Cards)
Blue (4)
4 Counterspell
White (11)
1 Terminus
1 Defy Death
1 Silence
4 Honor of the Pure
4 Path to Exile


Deck analisys:
The mana curve hurts with all the heavy casting cost of the angels included in this deck. The converted mana cost average of this deck is currently at 3.8 and is composed of 30% White cards, 9% Blue and 61% Colorless.
The theme of this deck is control until you are finally able to lay your angels in play and make them spite your opponent.

The Key cards:

Quicksilver Amulet
With this card you are able to put your angels into play by only paying 4 generic mana instead of waiting until you have enough lands of the required color. Imagine having only 4 mana and you may put Iona, Shield of Emeria into the battlefield and prevent your opponent from casting any further spells of your chosen color.

Isochron Scepter
Using this artifact you may imprint a chosen instant and play it at anytime as long as you have this artifact in play. Most likely it would be best to copy Mana Leak or Silence.

Ponder and Terminus combo
With ponder you can make a miracle happen by looking at the top three cards of your library and once you are able to see Terminus you can now set this card to be drawn on your next turn so that you may cast it by only paying for its miracle cost. If you don't like what you see then you are given the chance to shuffle your library.

And there you have it!
My MTG angel deck made for legacy format.
Here are also other decks you may want to check out:

Please feel free to leave feedback to help me improve this deck.

What is a Planeswalker?

In the fictional multiverse of the Magic: The Gathering collectible card game, a planeswalker is a powerful mage, able to travel across the planes of existence. All players are planeswalkers; non-player planeswalkers are described in Magic’s back-story (which is represented in novels, starter-deck inserts, online articles and card flavor text), and with Lorwyn the first Planeswalker cards were introduced. Planeswalkers have a near-monopoly on travel between and knowledge of the various planes, though other powers capable of opening portals between worlds do exist.

Here is a sneak preview of the 2012 trailer for duel of the planeswalkers


Only those with a rare and innate ability called the "planeswalker spark" can become planeswalkers. (The spark can be transferred from one being to another, but the process is highly dangerous and potentially fatal.) Only one individual in a million is given the spark. Even then, they must "ascend", which usually occurs spontaneously during a time of great stress (most common being a form of horrendous death, e.g., the sylex blast or its aftereffects). This ascension, as well as the extraordinary amount of power at their fingertips, drives almost all planeswalkers insane over time. In an attempt to prevent this, most planeswalkers are tutored by older ones. Wilders, or planeswalkers that decide to travel the multiverse untutored, exist (Ravidel) but are often extremely dangerous and sometimes utterly insane.

A planeswalker has complete control over his or her physical appearance, and does not physically need to eat, drink, sleep, or even breathe (although some, such as Urza, do these things to help preserve their sanity). Planeswalkers are very difficult to kill and can't die of natural causes, (such as being stabbed, or even dismembered). This is due to that fact that the Planeswalker's spark that is present within his or her brain is the source of the Planeswalker power. While the brain still exists, a Planeswalker still has the ability to traverse the many planes, can regenerate and shapeshift at will, and can stay alive for millennia upon millennia—and, of course, perform magical activity.

Due to their near-immortality which radically alters their perspectives and personalities, Planeswalkers rarely have relationships with non-Planeswalkers. They know, as soon as they meet someone, that they will outlive them, and that they will have to live with the loss. However, some Planeswalkers, such as Urza, may associate with mortals if he or she finds an advantage in doing so. Urza made two exceptions, one for Xantcha (an artificial Phyrexian human loyal to him), and Barrin the master wizard, who had learned to magically reverse and control his aging. Both Xantcha and Barrin eventually died, though not of old age.

During the Time Spiral cycle of novels (which includes Time Spiral, Planar Chaos, and Future Sight), a series of rifts in the actual fabric of multiverse has begun to cause havoc and apocalyptic destruction in many planes. Specifically in the plane of Dominaria, Planeswalkers have begun to seal those rifts to repair the rents in time and space, whether according to their will or not, by giving up their Planeswalker sparks (though it usually demotes them to the status of mortals or kills them outright)—called "mending." Though it seems that the worlds of the multiverse have begun to heal because of this mending, it is revealed that all the tears in the multiverse result from entropy due to world-scarring events such as the Dominarian Apocalypse, but also because of the Planeswalks of powerful Planeswalkers—which have gradually accumulated over time.

Thus, the creation of Planeswalker sparks has been irreversibly altered by the laws that govern the multiverse. The result is a new breed of Planeswalkers, sometimes called "neowalkers," "planescrawlers," or "jumpers" by fans because of their exponentially decreased powers. These new Planeswalkers can Planeswalk between the multiverse's many planes but do not have the other advantages of the old Planeswalkers. Though they have a small boost in power compared to other mages, the new Planeswalkers are no longer immortal and must rely on their own wizarding abilities, rather than gain the magical might and potential that was immediately gained by their older counterparts.

By the end of the novel Future Sight, in Dominaria, several of the prominent Planeswalkers have been destroyed and some new looking Planeswalkers have appeared, such as Venser, an artificer living in fear on the island of Urborg and Radha, a Keldon elf.


The Spark: One in a Million

One in a million sentient beings are born with “the spark,” the ineffable essence that makes an individual capable of becoming a Planeswalker. Of those born with “the spark,” even fewer “ignite” their spark, enabling them to realize their potential and travel the planes. Most Planeswalkers have their spark ignited as the result of a great crisis or trauma, but every awakening is different. A near-death experience might ignite a Planeswalker’s spark, but so could a sudden, life-changing epiphany or a meditative trance that enables the mage’s grasp of some transcendent truth. There are as many such stories as there are Planeswalkers.

The Blind Eternities

The “Blind Eternities” is a somewhat poetic term for the space between planes. The Blind Eternities are a chaotic, logic-defying place of quasi-existence filled with raw potential called Æther. Only Planeswalkers can survive there, and only for a limited time. Mortal beings without the Planeswalker spark are soon destroyed by raw entropy and uncontained mana that suffuses the Blind Eternities.

The Life of a Planeswalker

After the Planeswalker spark ignites, one has the power to dedicate one’s life to a personal mission, whatever that may be. A Planeswalker’s life is consumed with the exploration of the Multiverse, the discovery of strange secrets and experiences, and the plumbing of the depths of one’s own mystic soul. The life of a Planeswalker is a life of choice and self-determination, unrestricted by the boundaries of world or fate. With the freedom to travel and the power of magic, each Planeswalker has the power to carve his or her name on the face of history.


Related Posts Plugin for WordPress, Blogger...